Friday, February 10, 2012

Resident Evil: Afterlife

Synopsis: The world continues to be overrun by the undead. Alice continues on her quest to track down Umbrella's operating base and the search for her allies in an uninfected area of Alaska.

After Resident Evil: Extinction, I had high hopes for Resident Evil: After Life. Sadly they were to high... I should have known, because Paul W.S. Anderson wrote and directed this film. I have major problems with this film. Again, I love zombies and I love Resident Evil in general, but this film was all over the place. Stereotypical characters, slow-motion (fuck!), pointless characters, poor character development and ridiculous zombies.

First lets talk about the good -- Alice looses her power! Brilliant! Fuck yeah! About time... Chris Redfield played by Wentworth Miller actually fit the role of Chris. I actually liked him...

Now lets move on to the bad. Stereotypes -- black guy, arrogant, basket ball player, comic relief, wearing workout clothes and sneakers of some sort, and a smooth talker -- oh and he jumps high (Fuck... Me...). Need I say more? For fuck sakes Paul, you might as well paint his face black and paint white lips on his face! I couldn't understand why I hated Luther so much... He's stereotyped -- I hate that shit.

Another character I hated was Bennett played by Kim Coates. Does every fuckin' zombie movie have to have an asshole of the group who causes everything to fall apart? I really hated this character because he was so predictable. When he was introduced, I already know he was going to fuck them over and leave them there to rot. I want to watch a movie where I'm engulfed in the story and it's unpredictable... Come to think of it, this is a zombie movie, written by Paul W.S. Anderson, I should have expected it.

The next aspect of the film that I was the fact that Paul simple put random "bosses" into the movie. The ax man from Resident Evil 5 the game. This big-ass executioner comes walking up the street... For... No fuckin' reason. None at all. None. It was pointless. If you've actually played the game, you'll see the the ax man was an executioner in Africa, not Los Angeles! The reason Nemesis somewhat worked, was because of the fact that he was Matt who was forced into the Nemesis Project -- a perfect way to write in a creature like him. Now, the axeman, he just marches up the street like he's a one man parade... Fuck, Paul, come on...

The zombies were good, but the zombies some how evolved. He simply took elements from the games and threw it into the movie just because he could.

This really irked me a lot when I saw it and a lot of people agree with me. The slow motion. Speed up the slow motion and the movie would be thirty minutes shorter. The slow motion fucking killed the movie. This is why I hate 3D movies, it adds nothing unique to the movies, well slightly, but nothing unique to the story. Whenever I see a movie that's 3D I always feel cheated because it appears the the filmmakers sacrifice story for 3D. You know, they're more interested in how a pair of glasses look as it flies towards you than worrying about the consistency and development of the story, which leads into my last point.

Poor character development. Chris Redfield is a bad ass in the game. In the movie, he's still bad ass, but I want to see or hear a better back story. I can sum up his "character development" in one sentence: "Chris was part of a military group when he was left behind and the survivors in the prison lock him up in a cell because they believe he's a prisoner." Fuck Paul, you're seriously spitting in our faces -- no -- you're just pissing us off.

However... In spite of all this I can still enjoy Resident Evil: Afterlife better than Resident Evil: Apocalypse, but Resident Evil: Extinction tops them all. 3 Stars out of 5.

No comments:

Post a Comment